void main()
{
assert(true);
string[string] aa; string s;
assert(s in aa);
aa[s].length;
run(a ~ b);
}
version(none) string readLink();
static if (true) {} else fun();
static if (true) {} else void fun();
scope(exit) fun();
scope(exit) void fun();
version(all) void fun();
pragma(msg, "Hi!");
enum x = true && __traits(compiles, true) && true;
@property empty() { return false; }
auto s = "enum Type {}";
assert(a !in b);
if (a.length * b.length) {}
assert(a !is double.nan);
if (a.b in c) {}
write(s ~ "");
invariant {}
class Foo : Bar {}
enum Foo : Bar {}
.TopLevelType var;
debug bool resolveNeeded = false;
void fun()
{
submodule.needHead(commit);
return gun();
}
void fun()
{
if (a) {}
while (a) {}
for (a; b; c) {}
switch (a) {}
final switch (a) {}
with (a) {}
synchronized (a) {}
debug (a) {}
}
void fun()
{
if (a) {}
auto x = cast(T)y;
return gun();
}